Over 2 millions downloads :)

Just a quick update,

According to the download numbers on my Android Developers Console the total download count between the 11 apps that I have published on the Android Market now total 2015762
downloads.  BreakTheBlocks Lite leads the pack with 1.3 million downloads and PingPong Lite is the runner up with nearly 600k downloads.

2 million is a nice number and I am happy to see that so many people have given my apps a chance.  Thanks.

Be on the lookout for an update to BreakTheBlocks.  I got my Milestone (review coming soon) and am seeing the performance issues that I have heard so much about, still tracking them down but I am confident I will figure it out.  I guess the extra 25 thousand pixels (54*480) that need to be redrawn quite often along with a much slower processor when compared to the Nexus One definitely make a difference in performance.

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There are 5 Comments to "Over 2 millions downloads :)"

  • Mike Leahy says:

    Congrats on the d/ls..

    The Droid isn’t slower for graphics apps especially OpenGL ES ones (N1 is due to lower quality GPU). Is your app using the Android 2D API?

    Check and confirm with this if it is:
    http://www.typhon4android.org/androidbugs/droid2dtest-21/

    • admin says:

      Thanks for the comment. I haven’t taken the time to fully track down the issue so I am not ready to point any fingers at anything in particular. Droid users are the most vocal about graphics “lag” issues in one particular game. Theses issues do appear on my N1, ADP1, Tattoo but the issue appears to be worse on my new Milestone running 2.1-update1 (it came with that on it). Droid owners were complaining well before the 2.1 update so I am just at the point where I need to devote some time to the issue, hopefully I will be able to work it out before the weekend. I will give that test a try too and let you know how it goes.

  • Valuable info. Lucky me I found your site by accident, I bookmarked it.

  • Amy says:

    Congrats on the d/ls..

    The Droid isn’t slower for graphics apps especially OpenGL ES ones (N1 is due to lower quality GPU). Is your app using the Android 2D API?

    Check and confirm with this if it is:
    http://www.typhon4android.org/androidbugs/droid2dtest-21/

    • admin says:

      I am using the Android 2D API. My app uses a SurfaceView and draws to it by manipualting the canvas obtained from the lockCanvas call on the SurfaceHolder.
      There are 2 issues that I think once fixed will speed things up greatly, 1) Don’t allocate new strings when updating the score at the top of the screen, this eventually triggers garbage collection which causes a 100ms or so pause, and 2) I need to abstract more code into a thread so that it is not running on the main loop, this should help the garbage collection issue too I believe.
      All I know is that on my Nexus One I get about 60 fps reliably, I get roughly 45-50 fps reliably on my ADP1 and HTC Tattoo, and I get about 31 fps on my Milestone. I read somewhere that I shouldn’t expect more than 30 fps from the Milestone, but that combined with the garbage collection lags are giving the users a sense of sluggishness.
      Overall it is something I need to address though.

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